Tagged With beta

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If you want to play with the "early AF" release of iOS 12, or run around in the deserts of macOS Mojave, you normally have to give Apple $149 for the privilege of developing apps for its platform - apps it will ultimately take a 30 per cent cut of (unless you offer a subscription and keep a user for longer than a year, but now I'm getting minute).

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You really shouldn't preorder video games. Getting some shiny, exclusive item when the game arrives isn't worth gambling $80 or more for an experience that's buggy on launch day or not as fun as you thought it would be once you start playing.

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Apple released the second public beta of iOS yesterday, I've got it running on an iPad Air 2 and it fixes a couple of the annoyances I had from the first beta but adds a few new "learning opportunities" for the developers.

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Following the release of iOS 11 into public beta earlier this week, Apple has followed up with the first public beta of macOS High Sierra. As an update focussed on refinement rather than lots of new features, it shouldn;t cause too much grief but a new file system and changes to how some some data is handled makes me think this one needs a "Handle with Care" label.