Glitches in games can range from the ridiculous to the beautiful. But how about educational? A new YouTube channel, called "Retro Game Mechanics Explained", is all about breaking down — and learning from — games (and their bugs in particular).
The most recent clip takes a look at a "warp" exploit in Nintendo's Super Mario Bros. 3 that allows the player to complete the game in just a few minutes. Now, video of this bug can be found pretty much anywhere, but RGME actually explains how it works in detail:
The main idea is that we can write our own bytecode for the processor to execute by manipulating memory, such as sprite X-positions and force execution to jump to our code via a game-breaking crash.
In addition, the concepts are described with visual aids, such as this one showing the in-memory representation of object positions:
You have to feel sorry for those poor Koopa Troopas. This just adds another dimension to their terribleness as guards.
Super Mario Bros. 3 - Wrong Warp [YouTube]
Comments
I've also liked the SMB2 memory exploration glitch too.
Also how do you get the lines for the sprite x position!
Is it a lua script and can you give it too me, i'll give you a smile, in text!
________
/ \
| O O |
\ \____/ /
\______/
It's bad I know!
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