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As part of the Game Outcomes Project, developers were surveyed about conditions in their workplaces for completed projects in game creation. Part two of the project’s published analysis looks at regular dysfunctions that teams have, as understood by management theory, and aspects around teamwork have a very clear positive correlation with success.
Starting in October of 2014, a group of statisticians have been analysing one of the biggest surveys of the game development industry ever undertaken. After putting elements like Agile, Scrum, and Waterfall, as well as various financial incentive schemes under the microscope, the extent to which they affect the final product might surprise you.
Professor Ian Chubb holds the office of Chief Scientist for Australia. In the following article, Chubb responds to the Science and Research Priorities recently announced by the Federal Government. According to Chubb, our nation needs to get its research priorities right — and it’s up to the science community to make the case for more investment.
Pep talks are hard. You need to boost your friend’s morale and listen all while not patronising them. Over on The Wall Street Journal, you can find a set of steps that will help you give the best pep talk ever.
Another entry into the deliberately disarming killer interview questions collection: If you worked in a restaurant, what role would you take?