Ever had a great idea for an app but don't know how to code? In this article, we'll walk you through the process of creating your own app by examining five software tools to get the job done.
Tagged With app development
iOS 11 promises big changes for the app-making world, which means now is the time to master it if you're hoping to keep pace with the industry. Thankfully, the Complete iOS 11 & Swift Developer Course can keep you on the right track with instruction from some of the web's top coding talent.
If you aren't a programmer, you're probably not going to know this, but there's a vicious rivalry lurking in the code of every app you use. If code isn't written consistently -- using either the tab or the space button to create indentations -- the format can get all wonky, making it difficult for multiple authors to contribute to the code. While the methods produce virtually the same result, lines have still been drawn.
These days, it's difficult to avoid interacting with a mobile app, be it at work or at home. Which is why it's surprising to learn that organisations have actually scaled back their total spending on developing mobile applications, according to analyst firm Gartner. The enthusiasm and demand for mobile apps is there but organisations are still scratching their heads on how to do mobile apps right. We take a closer look at this issue.
One of the cardinal sins of software development is bloating an app with too many features. It's tempting to add a whole bunch of customer-facing features in to address the needs of everybody. But we humans are easily overwhelmed by too many choices, which is why it's important to keep apps lean. If you've built an app that is bursting from the seams with features, IT analyst firm Gartner has a few tips on how to put it on a diet.
MSI has announced a new version of its 17-inch WT72 laptop specifically tailored for software developers working in virtual reality. Packing in an Nvidia Quadro M5500 8GB GPU, it can be used in conjunction with HTC Vive or Oculus Rift as a complete VR workstation solution for animation and design professionals. (We just want one to play Bullet Train on.)
In January, Harry Johnson decided to jump on a plane to San Francisco to pursue his start-up dreams.
It's a narrative we hear often in the Australian start-up sector, with our best and brightest swapping Silicon Beach for Silicon Valley in hopes of better investment opportunities and catching that big break. But Johnson's motivations are different. In Australia, young start-up founders can't incorporate a company until they turn 18.
When you're working on an app, as an individual or in a team, it's easy to let some of the smaller problems slide such as bugs that are not deemed to be high priority. But these small issues can pile up and before you know it they turn into a big problem that you can't ignore. Here are four simple rules to fix this.
The demand for enterprise applications is on the rise as companies recognise the value of implementing apps in the workplace to improve the way their employees work. This has put a lot of pressure on IT departments to develop a wider variety of mobile apps over a short period of time. Analyst firm Gartner has a few pointers on how to speed up the creation and rollout of enterprise apps.
Mobile devices and their application stores are the epitome of consumer ease, choice and product availability to date. People have the store in their pocket ever-available, the payment a password. The sheer volume of apps drives competition and perceived value into a great price tag. The 'try this on for size' version is almost, if not entirely, the full product. Upgrades? They’re free.