When we were foster parents to a nine-year-old boy a couple of years ago, my husband and I implemented a family motto. It was one that was suggested to a group of us during a foster parenting training session, a mantra that is often used when parenting kids with trauma: “No hurts, stick together, have fun.”
Tagged With unity
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Microsoft may have long-retired XNA, its .NET-based game development framework, but it's still very much supporting games developers. Last year it released the Community Edition of Visual Studio, essentially a "full version" of its programming IDE for hobbyist and professionals alike, as well as Unity Tools for Visual Studio. Now it's partnered with Epic, Unity and Chukong Technologies (Cocos2d) to more deeply integrate these technologies into Visual Studio.
Microsoft regularly operates in mysterious ways (Windows 8, anyone?) with one of its more intriguing -- and recent -- manoeuvres being the acquisition of SyntaxTree. The company is best known for UnityVS, a Visual Studio extension that allows developers to debug games created with Unity 3D in Redmond's popular IDE. A month after SyntaxTree's integration into the mothership, Microsoft has released an updated version of UnityVS, renaming it to "Visual Studio Tools for Unity" (VSTU), while also removing the $US99+ price tag.
Previously, we've looked at simple multi-threading in C#. Today, we're going to take a quick look at reflection, a feature of C# (and many other languages) that allows you to "look" at your code at run-time and do all sorts of tricky things with it.
If you aren't a fan of Ubuntu's new "Unity" interface, weblog OMG! Ubuntu! shows us how to get the old GNOME 2-style look back with just a few tweaks (and without having to downgrade).