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Predicting the future is near impossible -- but that doesn‘t stop us all from having a red hot go. Human beings have been predicting the future since the beginning of history and the results range from the hilarious to the downright uncanny.
One thing all future predictions have in common: they‘re rooted in our current understanding of how the world works. It‘s difficult to escape that mindset. We have no idea how technology will evolve, so our ideas are connected to the technology of today.
Microsoft may have long-retired XNA, its .NET-based game development framework, but it's still very much supporting games developers. Last year it released the Community Edition of Visual Studio, essentially a "full version" of its programming IDE for hobbyist and professionals alike, as well as Unity Tools for Visual Studio. Now it's partnered with Epic, Unity and Chukong Technologies (Cocos2d) to more deeply integrate these technologies into Visual Studio.
Microsoft regularly operates in mysterious ways (Windows 8, anyone?) with one of its more intriguing -- and recent -- manoeuvres being the acquisition of SyntaxTree. The company is best known for UnityVS, a Visual Studio extension that allows developers to debug games created with Unity 3D in Redmond's popular IDE. A month after SyntaxTree's integration into the mothership, Microsoft has released an updated version of UnityVS, renaming it to "Visual Studio Tools for Unity" (VSTU), while also removing the $US99+ price tag.
Previously, we've looked at simple multi-threading in C#. Today, we're going to take a quick look at reflection, a feature of C# (and many other languages) that allows you to "look" at your code at run-time and do all sorts of tricky things with it.
If you aren't a fan of Ubuntu's new "Unity" interface, weblog OMG! Ubuntu! shows us how to get the old GNOME 2-style look back with just a few tweaks (and without having to downgrade).