We’ve been focusing on the Game Outcomes Project this week, which surveyed hundreds of developers about various factors in their completed projects, and weighed them against multiple indicators of success. In the third part of the published series, the project talks about a hot-button issue: Crunch.
Starting in October of 2014, a group of statisticians have been analysing one of the biggest surveys of the game development industry ever undertaken. After putting elements like Agile, Scrum, and Waterfall, as well as various financial incentive schemes under the microscope, the extent to which they affect the final…
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