Tagged With game outcomes project

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We've been spending some time talking about the Game Outcomes Project this week, which surveyed hundreds of game developers to come up with empirical data and weigh several factors against success indicators. The previous instalments have been a bit negative in tone - moreso a "what not to do" - whereas this one will be all about what good teams do right.

Predicting the future is near impossible -- but that doesn‘t stop us all from having a red hot go. Human beings have been predicting the future since the beginning of history and the results range from the hilarious to the downright uncanny.

One thing all future predictions have in common: they‘re rooted in our current understanding of how the world works. It‘s difficult to escape that mindset. We have no idea how technology will evolve, so our ideas are connected to the technology of today.

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As part of the Game Outcomes Project, developers were surveyed about conditions in their workplaces for completed projects in game creation. Part two of the project's published analysis looks at regular dysfunctions that teams have, as understood by management theory, and aspects around teamwork have a very clear positive correlation with success.

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Starting in October of 2014, a group of statisticians have been analysing one of the biggest surveys of the game development industry ever undertaken. After putting elements like Agile, Scrum, and Waterfall, as well as various financial incentive schemes under the microscope, the extent to which they affect the final product might surprise you.