Steam Will Fully Support Aussie Dollars From Mid-November

Years after integrating support in the developer backend for Australia as a currency and a region, Steam has revealed to developers that customer-facing support for Australian dollars will arrive mid next-month.

Developers at this year's Game Connect Asia Pacific conference, which is part of the Melbourne International Games Week, were treated to a slide showing that support for selling games in Australian dollars would "go live ... in mid-November".

Developers have already had the ability to enter region-specific pricing for local gamers, although the end price shown was converted back into US dollars. "[It] won't affect your ability to discount for sales," attendees read.

Mel Taylor, one of the developers on Orwell, also noted that Steam was continuing to work on their own alternative service to the antiquated Steam Spy third-party tracker.

Valve hasn't officially revealed how many Australian users are on Steam at any given time, but the company did reveal privately in late 2015 that there were 2.2 million Australian Steam accounts. The figure became public six months later, as part of the legal battle between the ACCC and Valve over Steam's original refunds policy.

Valve Says Around 2.2 Million Australians Use Steam

You probably know from earlier today that Valve recently lost their case in Federal Court against the Australian Competition and Consumer Commission (ACCC). If you haven't caught up on that, you should do so. But the case has also brought out an extra bit of information: namely, the number of Steam accounts in Australia.

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Comments

    Real question. Why does this matter? Aside from showing the 'real' prices of things for Australians - which, if you've been buying things online for awhile now you're used to converting for anyway - will anything actually change?

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