It's finally at the point where you can create a VR surfing minigame with waves represented as sites. Surfing the web. So meta.
Oculus talks about the rise of 360 images and video, and how easy it will be to create 360 content with 2D UI, leveraging WebGL and WebVR. This content will be easily viewable on non-VR devices as well, by using the mouse, touch, or other methods such as accelerometers for navigation.
So says Oculus:
With React VR, you can use React components to compose scenes in 3D, combining 360 panoramas with 2D UI, text, and images. You can increase immersion with audio and video capabilities, plus take full advantage of the space around you with 3D models. If you know React, you now know how to build 360 and VR content!
Airbnb's use of React VR is a fairly literal interpretation of VR on the web, perhaps uninspiring but functional. But in the below video you can see an example of combining 2D UI elements with a 3D experience, as the British Museum incorporates information tabs into its exploration space:
All React libraries will automatically be compatible, and the system is made for each scene update to happen within the space of one frame. Have a look at the documentation if you want to know more, or you can browse more existing demos at the bottom of this page.
[Via Oculus developer blog]