spend a lot of timenew ways to compress data
As Google’s Open Source blog explains, 3D data is becoming more and more commonplace — and not just for entertainment. Point-clouds and other such structures for storing information are everywhere, yet no one has really come up with a way of compressing it specifically. Instead, general purpose algorithms such as Deflate (used for ZIP) or LZMA (7z) are used.
The algorithm supports both lossy and lossless modes: think JPEG versus PNG. While the latter is fine for games and VR, where a tiny quality compromise is unnoticeable, you don’t want to lose anything with scientific point-cloud data.
Sure, Draco isn’t as exciting as a new GPU architecture or wafer-thin AMOLED, but it could very well become the backbone of online-powered 3D in the future.
Introducing Draco: compression for 3D graphics [Google Open Source Blog]
Originally published on Gizmodo Australia.