This one goes out to all the game developers out there. If you've been deciding which engine you want to use for your next project, Epic have just made the prospect of using UE4 much more enticing, with a massive free trove of assets from the Infinity Blade series.
Most of the content in Epic's "gift to the development community" is from the unreleased Infinity Blade: Dungeons. But given the brand, you shouldn't even need to see it to know there will be some sleek sets of armour and medieval weapons. The only catch is that you have to use it in an Unreal Engine 4 product.
But according to Epic, you'll see content from released games, too:
There are special cameos from released games in the Infinity Blade series, including humorous weapons such as the finger, the lollipop, and the rubber chicken. My personal favorite is the popular Cardboard Hero armor from Infinity Blade II: Vault of Tears.
You mean, this one?
Epic estimates that the total value of what it's making available for free is around $US3 million, not that anyone was about to pay that much for it. But it's still undeniably cool. This is high quality art that Apple even deemed good enough to showcase the graphics in its iPhone 5s reveal last year.
The content is separated into multiple packs with different themes:
Infinity Blade: Grass Lands is the earthy citadel adorned with stone set pieces and beautiful props. Infinity Blade: Ice Lands is the wintery fort set deep within a glacial enclave. Infinity Blade: Fire Lands is the radiant castle interior laced with unforgiving paths, dramatic props and flowing lava. Infinity Blade: Warriors includes loads of assets for crafting fierce heroes. Infinity Blade: Adversaries has even more content for a making wide variety of rivals. Infinity Blade: Effects gives you visual effects ranging from fire and smoke to lightning and magical reactions. Infinity Blade: Sounds includes thousands of raw audio files and sound cue (currently unavailable but they'll re-add this soon) Infinity Blade: Weapons presents a vast array of melee weaponry, including never-before-seen swords and axes and also a few Infinity Blade fan favorites.
The move targets indie developers who can now use high quality assets like in the below trailer easily.
It's kind of a necessary move, too. While UE4 is preferred for larger projects, Unity is by far the engine of choice for indies these days. And while a game jam setting might not be the best thing to extrapolate from, the popularity of Unity conveyed by this tweet isn't really inaccurate:
Here's a breakdown of the technologies our jammers said they used in their games. Which one did you use? pic.twitter.com/V4oSv8JT3U
— Global Game Jam (@globalgamejam) January 28, 2015
Along with this announcement came the news that Infinity Blade 3 would be free. There are microtransactions (hoo boy, are there microtransactions), but I'm not complaining. Still a good game of medieval Mike Tyson's Punchout.
Expect to see a lot of the same kickass swords in upcoming indie games made in UE4. Not a bad thing at all.