Australian game development house Nnooo doesn't rely on any fancy technology when it does level design. Instead, it uses a wall covered in Post-It notes.
Mark over at Kotaku has an in-depth interview with the team at Nnooo, and the use of Post-Its as a planning tool is one of the aspects covered. Creative director Nic Watt explains how each project the company builds is initially planned using Post-It notes, and how that works better for its approach:
With paper it’s so much easier to simply scrumple things up and throw it in the bin. On a computer, even though you can delete it, it’s easy to get tied up in forcing things to work . . . If you can prototype on paper, things are easier to throw away. Post-It notes are worthless – you are so free to scrumple it up and start all over again.
My inner pedant would argue that Post-It notes actually cost more than just deleting what's on your screen and starting again, and I'd be worried about what happens if there's a fire. However, "if it works don't change it for the sake of change" is usually a good rule when it comes to productivity. What do you think of this approach?
An Audience With Nnooo [Kotaku]