Can The Structures Of Gaming Help You Work Better?

Work creativity and ideas blog The 99 Percent suggests that making your work more like a game can help you become more productive. It sounds attractive, but does it really work? Tell us what you think.

The 99 Percent offers an example of turning the work of creating a documentary film into a game:

The trick here is to turn a long experience that has very limited feedback into something that is broken up into smaller and more rewarding chunks. Consider scheduling viewing parties for each scene in your film (for family and friends). In fact, build the whole project plan around scenes. Completing each scene should be a mini-objective, and rewarded.

But is this same sort of strategy applicable to less-glamorous work? You can't schedule a viewing party for your latest and greatest spreadsheet (or, at least, it'll be a very lonely party). So do you think these tactics work in other types of work or just some? How would you make your job more like a game? Let us know in the comments.

The Future of Work is Play [The 99 Percent]


Comments

    Harvesting is something that made Farmville addictive. Maybe every bit of boring work needs a "Harvest Now" button.

    If I had a little tropy unlock (or better yet, some credits or items) every time I managed to get a day of schedules out it would be awesome.

    f4cti0n,
    This to do list (in closed beta) may have what you are looking for:
    http://www.donforget.com/

    ...Geoff

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