Australian research institute NICTA is working on the development of Badumna, a peer-to-peer system specifically designed to make it easier to players in massively multiplayer environments to communicate. NICTA has released a beta version of the technology to games developers, who typically have to spend millions building reliable infrastructure for multiplayer communication. It might be a while before this technology hits the average consumer, but it’s a timely reminder that the need for P2P development didn’t die when BitTorrent appeared.
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