Tagged With google

0

Gruntier video cards. More powerful CPUs. Higher resolution displays. All this stuff is really important when it comes to enjoying quality 3D experiences, be it video games or virtual reality. But none of it matters if it takes 400 years to download those experiences. Hence why companies such as Google spend a lot of time researching new ways to compress data. Now Google has a new compression library for 3D models — called "Draco" — and it looks very promising.

0

It's never been a taxing issue to grab the basic Android dev tools — ADB and fastboot — without having to grab the entire SDK from Google. A quick trip to a forum like XDA will fix that up. Still, it'd be nice if Google itself offered these core components separately so you never had to worry about versions, compatibility or even malicious downloads. Well, as of yesterday it does... unofficially.

0

Every year, the Consumer Electronics Show hosts dozens of tech companies showing off their latest creations. Many never make it to store shelves, but it's a great way to see how technology will evolve over the coming year. Here's what you can expect in 2017 based on what we saw from CES.

1

The biggest problem with Chromebooks was that they had no apps. Not really, anyway. Sure, there were a few decent ChromeOS apps, but it made no sense that they couldn't run the zillions of apps that Google's own Android mobile OS enjoyed. That problem is finally sorted.

2

CyanogenMod was the biggest, most widely used custom Android ROM. Now, it has been discontinued, due in part to internal conflicts within Cyanogen Inc. Don't worry, though: A new fork of CyanogenMod called Lineage OS is taking up the mantle, and it will keep most of what you loved about CyanogenMod.

1

2016 was an exciting year for Android fans. Google released Android Nougat which finally added split-screen mode,a pair of brand new Pixel phones hit the streets, and did we mention Pokémon Go came out? Here are our biggest posts and downloads for Android this year.

0

In truth, 2016 was not "The Year of VR." It was the year of the start of VR. Multiple major tech companies released impressive VR systems that were clearly the first of their kind; flawed and fascinating, destined to be improved upon and replaced. The age of immersive technology is upon us, but its future remains uncertain.